# Brevity Codes

Brevity codes are used to keep communication brief and concise while delivering as much information as possible.

See below some of the more commonly used TAC-C2 Brevity Codes.

<div align="left" dir="ltr" id="bkmrk-code-meaning-abort-c"><table><colgroup><col></col><col></col></colgroup><tbody><tr><td>Code

</td><td>Meaning

</td></tr><tr><td>ABORT

</td><td>Cease action or terminate the attack prior to weapons release or event or mission.

</td></tr><tr><td>ALPHA CHECK

</td><td>Request for confirmation of bearing and range from aircraft to described point.

</td></tr><tr><td>ANGELS

</td><td>Height of FRIENDLY aircraft in thousands of feet from mean sea level (MSL).

</td></tr><tr><td>AS FRAGGED

</td><td>Unit or element will be performing exactly as briefed or scheduled.

</td></tr><tr><td>AZIMUTH

</td><td>A picture label describing two GROUPS separated laterally. GROUP names will be referenced by cardinal directions

</td></tr><tr><td>BASE \[+/- number\]

</td><td>Reference number used to indicate such information as headings, altitude, fuels, etc

</td></tr><tr><td>BINGO

</td><td>Prebriefed fuel state needed for recovery.

</td></tr><tr><td>BOGEY DOPE

</td><td>Request for information on indicated or closest GROUP in bearing, range, altitude, and aspect (BRAA) format (with appropriate fill-ins).

</td></tr><tr><td>BREAK \[direction\]

</td><td>Perform an immediate maximum performance turn in the indicated direction (default is a 180-degree turn).

</td></tr><tr><td>BUSTER

</td><td>Fly at maximum continuous speed

</td></tr><tr><td>CLEARED TO ENGAGE

</td><td>Clearance to fire on designated GROUP or target.

</td></tr><tr><td>COMMIT

</td><td>Intercept the GROUP(S) of interest. NB: Does not indicate authority to release weapons

</td></tr><tr><td>CONTACT

</td><td>Sensor information at the stated position.

</td></tr><tr><td>DECLARE

</td><td>Inquiry as to the ID of specified track(s), target(s), or correlated GROUP. Responses may include: FRIENDLY, BOGEY, BANDIT, HOSTILE, NEUTRAL, UNABLE, CLEAN, or FURBALL.

</td></tr><tr><td>FADED

</td><td>Sensor data is lost on GROUP or CONTACT

</td></tr><tr><td>FAKER

</td><td>A FRIENDLY track acting as a HOSTILE for exercise purposes.

</td></tr><tr><td>GORILLA

</td><td>Large force of indeterminate numbers and formation of unknown or non-friendly aircraft.

</td></tr><tr><td>HOME PLATE

</td><td>Home airfield or ship.

</td></tr><tr><td>ID

</td><td>1\. Directive call to identify the target or track

2\. (type) ID is accomplished, followed by type

</td></tr><tr><td>JOKER

</td><td>Fuel state above BINGO at which separation, BUGOUT, or event termination should begin.

</td></tr><tr><td>JUDY

</td><td>Aircrew has taken control of the intercept and only requires situation awareness information; controller will minimize radio transmissions.

</td></tr><tr><td>KNOCK-IT-OFF

</td><td>Cease all air combat maneuvers, attacks, activities, or exercises (training use only).

</td></tr><tr><td>MERGE(D)

</td><td>FRIENDLIES and targets have arrived in the visual arena.

</td></tr><tr><td>NO JOY / BLIND

</td><td>Aircrew does not have visual contact with the TARGET or BANDIT. Opposite of TALLY.

</td></tr><tr><td>PEDRO

</td><td>Combat search and rescue helicopter.

</td></tr><tr><td>  
  
PICTURE

</td><td>  
A request to provide information pertinent to the mission in a digital bullseye format unless briefed otherwise.

</td></tr><tr><td>SNIFF \[type\]

</td><td>Passive sensor indication of a radar emitter.

</td></tr><tr><td>TALLY

</td><td>Sighting of a target, non-friendly aircraft, or enemy position. Opposite of NO JOY.

</td></tr><tr><td>TARGETED

</td><td>Fighter has acquired assigned GROUP and has assumed responsibility for it.

</td></tr><tr><td>WINCHESTER

</td><td>No ordnance remaining.

</td></tr><tr><td>EMBELLISH

</td><td>(UK MMATM Term Only). A codeword signifying that an Aircraft is prepared to act as a target for fighter interception.

</td></tr></tbody></table>

</div># Descriptions of Airborne Tracks

The following descriptor codes will be used to identify TRACK(S)/GROUP(S).

<div align="left" dir="ltr" id="bkmrk-code-description-fri"><table><colgroup><col></col><col></col></colgroup><tbody><tr><td>Code

</td><td>Description

</td></tr><tr><td>FRIENDLY

</td><td>A positively identified FRIENDLY aircraft, ship, spacecraft, or ground position

</td></tr><tr><td>BANDIT

</td><td>Positively identified as an enemy in accordance with (IAW) theater ID criteria. The term does not imply direction or authority to engage.

</td></tr><tr><td>BOGEY

</td><td>A CONTACT whose identity is unknown

</td></tr><tr><td>STRANGER

</td><td>CONTACT not involved in the exercise (Used only in Training)

</td></tr><tr><td>HOSTILE

</td><td>A contact identified as enemy upon which clearance to fire is authorized IAW theater rules of engagement (ROE).

</td></tr><tr><td>NEUTRAL

</td><td>A positively identified aircraft, ship, or ground position whose characteristics, behavior, origin, or nationality indicate it is neither supporting nor opposing FRIENDLY forces

</td></tr></tbody></table>

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